MACE 2000
October 27 - 29, 2000
Radisson Hotel- High Point, NC

MACE 2000  (non-RPGA) RPG, Miniatures, Board and War Games and Collectable Card Games Schedule
Table Schedule
Table Session 1
Fri 3p-7p
Session 2
Fri 8p-12a
Session 3
Sat 9a-1p
Session 4
Sat 2p-6p
Session 5
Sat 7p-11p
Session 6
Sun 9a-1p
Session 7
Sun 2p-6p
1
SJGTable
Open GURPS Spec Ops
Ed Stokes
GURPSSpec Ops: Guardians
Jonathan Wilson
GURPS Spec Ops
Ed Stokes
GURPS Spec Ops: Guardians
Jonathan Wilson
GURPS Spec Ops
Ed Stokes
Car Wars
Jonathan Wilson
2 Open D&D3e
Jeff Carlton
D&D3e
Warren Buff
D&D3e
Jeff arlton
Call Of Cthulhu
Warren Buff
D&D3e
Jeff Carlton
Alicubi
Warren Buff
3 Open Deadlands
Debra Leonard
Mage
John Eckert
Vampire
Matt Holmquist
Technocracy
Matt Holmquist
ShadowRun
Kyle Dale
Mage
Matt Holmquist
4 Open Deadlands
Molly Ezell
Vampire
Mike Brannon
ShadowRun
Kyle Dale
Open
Masqueof the Red Death
Mike Brannon
ShadowRun
Kyle Dale
5 Open 7th Sea RPG
Scott Strange
Heroes Supers
Wendell McCollum
Toon
Sheryl Moody
7th Sea RPG
Scott Strange
Lords of the FiveRings RPG
Scott Strange
Open
6 Open HARNMASTER
Rick DeSautel
GURPS Bunnies & Burrows
Jeff Miller
HARNMASTER
Rick DeSautel
HARNMASTER
Rick DeSautel
D&D3e
Alec Zrike
Werewolf
Mike Brannon
7 Open
Unknown Armies
Jeff Miller
Cadavearth
Debra Leonard
GURPS Old West
Jeff Miller
D&D3e
Wendel l McCollum
HARNMASTER
Rick eSautel
D&D3e
Alec Zrike
8 Open
Alternity
Scott Smith
Cadavearth
Molly Ezell
D&D3e
Alec Zrike
AgentX RPG
Rob Stone
GURPSSwashbuckler
Jeff Miller
Cadavearth
Debra Leonard
9 Open AD&D 2nd Ed
Ben Kosse
AD&D 2nd Ed
Ben Kosse
OGRE
Jonathan Wilson
Open
Open
Cadavearth
MollyEzell
10 Open Toon
Sheryl Moody
Toon
Sheryl Moody
AD&D 2nd Ed
Ben Kosse
Open
Open Open
               
Table Session 1
Fri 3p-7p
Session 2
Fri 8p-12a
Session 3
Sat 9a-1p
Session 4
Sat 2p-6p
Session 5
Sat 7p-11p
Session 6
Sun 9a-1p
Session 7
Sun 2p-6p
M1 Open DemonBladeDemoes
StormReavers
DemonBladeDemoes
StormReavers
DemonBladeDemoes
StormReavers
DemonBladeDemoes
StormReavers
DemonBladeDemoes
StormReavers
DemonBladeDemoes
StormReavers
M2 StarFleet Battles
RoyPotter
StarFleet Battles
Roy Potter
StarFleet Battles
Roy otter
StarFleet Battles
Roy Potter
StarFleet Battles
Roy otter
StarFleet Battles
Roy Potter
StarFleet Battles
Roy Potter
M3 BattleTech
JerryB. Hensley
BattleTech
Jerry B. Hensley
BattleTech
JerryB. Hensley
BattleTech
Jerry B. Hensley
BattleTech
Jerry . Hensley
BattleTech
Jerry B. Hensley
Open
M4 Mage Knight
Jim Long
Crimson Skies
Rob Nagasaki
Mage Knight
Jim Long
Mage Knight
Jim Long
Open Mage Knight
Jim Long
Open
M5 Open B5 Wars
Sean Martinez
Crimson Skies
Rob Nagasaki
B5 Wars
Sean Martinez
B5 Wars
Sean Martinez
Open Crimson Skies
Rob Nagasaki
               
Table Session 1
Fri 3p-7p
Session 2
Fri 8p-12a
Session 3
Sat 9a-1p
Session 4
Sat 2p-6p
Session 5
Sat 7p-11p
Session 6
Sun 9a-1p
Session 7
Sun 2p-6p
BG&CCG1 RoboRally
Chris Jarrett
Axis& Allies
GregResnik
Nuclear War
Scott Smith
Axis& Allies
Greg Resnik
RoboRally
ChrisJarrett
Ultimate Combat CCG 
RayRappaport
RoboRally
Chris Jarrett
BG&CCG2 Talisman
Bill Boivin
DragonLance
David Brickey
DragonLance
David Brickey
Crimson Skies
Scott Smith
DragonLance
DavidBrickey
Axis& Allies
GregResnik
Modern Art
Jeff Miller
BG&CCG3 Open DoomTown CCG Tournament
Ray Rappaport
7th Sea CCG Tournament
RayRappaport
Clan Wars (2p-11p)
RayRappaport
ClanWars (2p-11p)
RayRappaport
Silent Death
Scott Smith
7th Sea CCG Tournament
Jason Bailey 
BG&CCG4 GamesWorkshop
GamesWorkshop
GamesWorkshop
GamesWorkshop
GamesWorkshop
GamesWorkshop
GamesWorkshop
BG&CCG5 Open Red Alert
Steve Long
Open Open Red Alert
Steve Long
Open Red Alert
Steve Long


Some Game Descriptions:

RPGs

AD&D 2nd ed

SCENARIO TITLE: Deliverance (TravailsEp. 1)
SYSTEM: AD&D 2nd edition
GM: Ben Kosse
SESSION: 2, 3
MAX # PLAYERS: 8
CHARACTER TYPE/LEVEL: 3rd level, any standard race/class/kit
DESCRIPTION: First in the Travails series, an alternate timeline onthe world of Ro. On the way back to Battlesky, you have decided to spendsome time in the quiet farming town of Adrienne's Hame. Recently, rumors ofbandits between there and Willow Lake have been causing concern among thevillagers. An adventure for 3rd level characters. Use one of the 8pregenerated characters or bring your own (exceptions to the standardraces/classes/kits will probably be approved,  special powers aregranted to Druids and Paladins on Ro).

SCENARIO TITLE: The Curtain (TravailsEp. 2)
SYSTEM: AD&D 2nd edition
GM: Ben Kosse
SESSION: 4
MAX # PLAYERS: 8
CHARACTER TYPE/LEVEL: 4th-5th level (see description)
DESCRIPTION: Second in the Travails series, an alternate timeline onthe world of Ro. Having dealt with the bandits from Deliverance, it is nowtime to discover why they were infesting the tiny hamlet of Willow Lake. Noneed to have played Deliverance. Chose from 8 pregenerated characters or useyour same character from Deliverance if you played earlier in the con.

AGENT X

SCENARIO TITLE: The Russian Connection (CIA Case File)
SYSTEM: AGENT X Role Playing Game
GM: Rob Stone
MAX # PLAYERS: 8
CHARACTER TYPE/LEVEL: CIA/ANY
DESCRIPTION: "About four hours ago our time a Russian nationalforced his way into our embassy in Warsaw, Poland pleading for asylum. At first theembassy staff figured he was just another nut case trying to get out of Russia. That wasuntil he started talking about a shipment of nuclear reactor parts being smuggled out ofKiev...."
(Prizes available)

Alicubi 
(homebrew system,post-apocalyptic setting)

SCENARIO TITLE: The Book ofI'shiyh, Part III: The Army of Downey
SYSTEM: Alicubi (homebrew system, post-apocalyptic setting)
GM: Warren Buff
SESSION: 7
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: I'll provide 12 pre-mades to choosebetween 
DESCRIPTION: Saxshorunes is back once more, over five hundred years into the future! Takea wild ride through Las Vegas, the City of Magic as biker gangs,Mafioso, archmages, and a mercenary madman vie for control of thetreasured and cryptic Book of I'shiyh.  Who will take control ofthe Book and how will they use it?

Alternity

SCENARIO TITLE:  R&R
SYSTEM:  Alternity (TSR)
GM:  Scott "WarMaster Scooter" Smith
MAX # PLAYERS:  8
CHARACTER TYPE/LEVEL:  Military Combat Specs, Tech Ops, FreeAgent, & Mindwalker and Civilian Free Agent.  Human and allnon-human PC races. Levels 4 thru 10. 
DESCRIPTION:  It's been a rough tour of duty.  Afterhelping establish a forward base in The Verge, and evacuating an entireplanet threatened with natural disaster, the members of Bravo Team arelooking forward to a little rest & relaxation.  The resort world ofGalicia is the perfect place to unwind.  Warm beaches, beautifulscenery,  and thousands of tourist attractions, Galacia is the perfectspot for an exhausted Concord Marine squad to kick back and take a nicerestful vacation. 

Why, nothing could possibly go wrong in thisvirtual paradise...  Alternity in TSR's newest sci-fi roleplayingsystem.  Adaptable to a variety of campaign setting, the system canhandle almost any genre a player or gamemaster cares to play in. Whether you like hard sci-fi, space opera, cyberpunk, horror, super hero,conspiracy theory, or even fantasy; Alternity can work for you!

Cadavearth

SCENARIO TITLE: A Typical Day In The Neighborhood
SYSTEM: Cadavearth (playtest)
GM: Molly Ezell / Debra Leonard
MAX # PLAYERS: 4
CHARACTER TYPE/LEVEL: Player will generate characters at start of game.
DESCRIPTION: Sometimes you have good days, and sometimes you have baddays.  How willyou react when the world you knew suddenly takes a turn for the worst?

Call of Cthulhu (1890's)

SCENARIO TITLE: The Book ofI'shiyh, Part II: What You Don't Know...
SYSTEM: Call of Cthulhu (1890's)
GM: Warren Buff
SESSION: 5
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: I'll provide characters as the players signup/show up
DESCRIPTION: An ambitious group of archaeologists uncovers the tomb of an ancientsorcerer only to find more than they bargained for.  The sorcereris not so dead as he seemed, and he has a hankering for calling upon theforces of darkness.  How will the archaeologists stop the forcesthey can hardly conceive?

Deadlands

SCENARIO TITLE: Home On The Range
SYSTEM: Deadlands
GM: Molly Ezell / Debra Leonard
MAX # PLAYERS: 4
CHARACTER TYPE/LEVEL: Pregenerated
DESCRIPTION: A day in the life of a posse of heroes.

D&D 3e

SCENARIO TITLE: The Book of I'shiyh,Part I: Come the Dark Mage
SYSTEM: D&D 3e
GM: Warren Buff
SESSION: 3
MAX # PLAYERS: 5
CHARACTER TYPE/LEVEL: I will provide 10 pre-made characters around5th level to choose from
DESCRIPTION: I'm looking forward to running D&D 3e at MACE.  Trouble runs amokin the distant past as the heroes find themselves the only barrier betweenSaxshorunes the Necromacer and the location of the nigh-omnipotent Book ofI'shiyh.  Can they stop Saxshorunes before it's too late for themselvesand the fate of the world?

SCENARIO TITLE: Ruins Ruled
SYSTEM: D&D 3ed
GM: Jeff Carlton
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: I will provide 8 characters for the players tochoose from
DESCRIPTION: An unusual group of adventurers find themselves trying todiscover an unusual truth. (Forgotten Realms Setting)

GURPS

SCENARIO TITLE: The Tethys Incident
SYSTEM:
GURPS
GM:
Michael Brown
SESSION:
4
TABLE:
8
MAX # PLAYERS:
6
CHARACTER LEVEL/TYPES:
Cyberpunk (GURPS Cyberworld) 125-150 pts Pre-gens
DESCRIPTION:
Your team has been hired to provide extra security aboardan
oceanborne research laboratory. Of course, like everything else in
Cyberworld, things are not necessarily what they seem...

SCENARIO TITLE: The Herbmaster's Plea
SYSTEM: GURPS: Bunnies and Burrows
GM: Jeff Miller
SESSION: 3
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: Pregenerated 100 point bunnies, of course.
DESCRIPTION: (If you've readWatership Down, you know the genre. While this is certainly not a darkroleplaying universe, neither is it cute and fluffy.) A daylight farm raidto rescue an herbmaster and filch some prize lettuces. Sly cats, ferociousdogs, stealthy owls and hoards of other hungry predators stand in  yourway, not to mention the rifle toting farmer. May El-Hariarah guide yourtricks!

SCENARIO TITLE: Cray Canyon Cold Snap
SYSTEM: GURPS: Old West
GM: Jeff Miller
SESSION: 4
MAX # PLAYERS: 5
CHARACTER TYPE/LEVEL: Pregenerated 100 point hombres.
DESCRIPTION: In February, ClarenceSiler got drunk, slashed up a barmaid's face, shot two cowboys in the backand then stole a horse, hoofin' it to the Rockies. A huge posse set out tosearch for the varmit so they could string him up, but no luck. You figuredhe'd frozen to death. Then, on Nov. 10, a telegram arrived from Muddy Springon the western side of the mountains. The local sherrif recognizedClarence's mug from a wanted poster, picked him up and put him behind bars,so you and four others are boarding the No. 5 Colorado Mountain Co. Train tofetch him. Have a safe trip.

SCENARIO TITLE: Publish And Perish
SYSTEM: GURPS: Swashbuckers
GM: Jeff Miller
SESSION: 6
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: Pre-generated, 100 point 17th century minor nobles whobuckle and swash.
DESCRIPTION: Your cousin, MadameAnne de Bloise, married well. Her husband, Henri de Bloise, is an up andcomer at the Sun King's court, currently minister of the navy.Unfortunately, while fighting in the wars of Spanish Succession, he wasinjured in such as way as to render himself incapable of certain husbandlyduties. Anne loves her husband, but, given the state of affairs, she took alover.

It was an unfortunate choice. Not only was henot faithful, the so-called Pierre de Ronsfort turned out not even to beFrench!  Anne has learned (by means which she will not reveal) that"Pierre," an Englishman in disguise, has stolen sensitivedocuments detailing French naval forces from her husband's study.  He'splanning to publish them along with her love letters, bringing disgrace notonly on her, but also on her beloved husband. France itself may beendangered.

For a lady's honor! For France! To arms!

SCENARIO TITLE: A Routine Police Action...
SYSTEM: GURPS
GM: Ed Stokes - SJGames MIB official Demos
Session: 2, 4, 6
MAX # PLAYERS:
6
CHARACTER TYPE/LEVEL: Military, 50-75pt. Characters will be provided.
DESCRIPTION: An experienced, battle-ready infantry squad has beenreduced to common hired muscle, helping StarLaw Interstellar Customs rootout piracy. LandFleet simply has nothing better for them to do.

Now they are on what has to bethe coldest planet in the universe, looking for pirates that probably aren'tthere anyway. That jerk of a StarLaw marshal doesn’t make things anybetter...

The cheap bastards couldn’teven afford a vehicle!

The bored, surly soldiers hold one small hope in their minds: Maybe thepirates won't come quietly... And accidents can happen in the middle of afirefight, even to StarLaw Marshals…(Prizes available)

SCENARIO TITLE: Galaxy Park
SYSTEM: GURPS: Special Ops (Guardians)
GM: Jonathan Wilson - SJGames MIB official Demo
Note: All sessions will include prizesfor the best Role-playing.
SESSION: 3
MAX # PLAYERS: 8
CHARACTER TYPE/LEVEL: Characters are 300pt. Special Ops and will beprovided with complete histories and details.
DESCRIPTION: The time is the not so distant future, and the world has continued on itscurrent path of growth.  The players are members of the newestUltra-Secret Anti-Terrorist organization, The Guardians.  Commanded bythe mysterious Alpha, the Guardians have prevented may terrorist actions allover the world and have achieved the same mystic that the Men In Black hadin the late 20th. Century.The Players are members of Security Force 7, the favored Covert SpecialOperations team within The Guardians and are pitted against a largeterrorist for that has taken over the newest and largest theme park in theworld. Can the players stop the terrorist and rescue the hostages before they killthem?  Only the brave will ever know. This is a follow up mission to the highly successful operations fromStellarCon 24.{This game is open to both experienced and novice players, copies of therules will be provided as well as answers to any questions.}

SCENARIO TITLE: Air jacked
SYSTEM: GURPS: Special Ops (Guardians)
GM: Jonathan Wilson - SJGames MIB official Demo
Note: All sessions will include prizesfor the best Role-playing.
SESSION: 5
MAX # PLAYERS: 8
CHARACTER TYPE/LEVEL: Characters are 300pt. Special Ops and will beprovided with complete histories and details.
DESCRIPTION: The Guardian Security Force 7 must do it again, less that 72 hours after theend of the Galaxy Park situation.  This time a Boeing 777 has beenhijacked and the worlds most deadly gas is believed to be aboard.  Canthe members of Security Force 7 defeat the Terrorist and disarm the bombbefore it is detonated over Washington, DC?  Only those of strong willand brave courage will know.{This game is open to both experienced and novice players, copies of therules will be provided as well as answers to any questions.}

HARNMaster

SCENARIO TITLE: "In The Arena"
SYSTEM: 'HARNMASTER'
GM: Richard J. Desautels
SESSION:2
MAX # PLAYERS: 10
CHARACTERS PROVIDED
DESCRIPTION: A combat demo of the HARNMASTER system; An event in thegladitorial arena. Columbia Games gift certificates will be provided asprizes.

SCENARIO TITLE: "The Hunted"
SYSTEM: 'HARNMASTER'
GM: Richard J. Desautels
SESSIONS: 4, 5, and 6
MAX # PLAYERS: 6
CHARACTERS PROVIDED
DESCRIPTION: "It seemed like a simple delivery job, but noweverybody from Tashal to
Golotha is after us. and we don't know why."Columbia Games gift certificates will be provided as prizes.

Unknown Armies

SCENARIO TITLE: That Old Time Religion
SYSTEM: Unknown Armies
GM: Jeff Miller
SESSION: 2
MAX # PLAYERS: 5
CHARACTER TYPE/LEVEL: Pre-generated inbred occult mountain freaks.
DESCRIPTION:  Ever sinceyou can remember, your family has run Black Creek, N.C., a tiny littlevillage perched on the strip of flatland between the stream and themountains beside a long-abandoned rail line. Most folks suspect yourfamily holds on to power by more than natural means, though no one saysso out loud if they know what's good for them. 

They're right, of course.

Then, four months ago, the family black sheepTeresa June got religion and formed her own Jesus-name church complete withsnake handling and poison drinking. That's no problem, really -- if shewants to off herself and her faithful with her, all the better -- but acamera crew from Strange Universe just arrived this morning to film aservice. And that's more attention than you'd like your little fiefdom tohave ....

White Wolf WoD

SCENARIO TITLE:"Vengence"
GAME SYSTEM: Vampire the Masquerade
GM: Mike Brannon
NO. OF PLAYERS: 3-6 (some adult themes)
DESCRIPTION: Fifty years ago, as the Nazi empire crumbled, and thehorrors of the Holocaust were at last revealed, a band of eleven soldiersmade a solemn pact to cover up an unspeakable horror -- and take theirsecrets to the grave. Now an ancient enemy has risen up, and one by one themen are hunted down, viciously slaughtered, until at last there is only oneleft standing-- and the terrifying truth finally becomes known...

SCENARIO TITLE:"Lucky"
GAME SYSTEM: Werewolf, The Wild West
GM: Mike Brannon
NO. OF PLAYERS: 2-6
DESCRIPTION: Step back into an age of six-shooters and saloons, whenthe Western frontier was wide open -- and where a dark evil whisked aroundthrough a desert wind. There is a great and sinister force that is awakeningin the small frontier town of Haven, and it's up to our gang of gun-slingingwarriors to find this menace and destroy it -- before its growing powermakes it impossible to oppose...

SCENARIO TITLE: The Great Train Ride
SYSTEM: Mage: The Wyld West
GM: John Eckert
MAX # PLAYERS: 5
DESCRIPTION: Strap on ye'r six-shooters and check your foci, partner,it's time for Mage, wyld west style. Seems them dang werewolves are up to no good, andit's up to you and ye'r posse to reckon what's go'en on. Since ya can't out muscle 'em,ye'r go'en need to out think 'em, but ya gotta hurry. Ya only got the time it takes to getfrom San Francisco to Salt Lake City by way of the newly opened Central Pacific Railroad.Come an' experience the wyld west, where the law an' reality are still up for grabs.

SCENARIO TITLE: Step One - Break aFew Eggs.
SYSTEM: Vampire: The Masquerade
GM: Matthew M. Holmquist (Tooth & Claw Demo Team Member)
SESSION: 4
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: Neonate vampires of various clans making upa single coterie.
DESCRIPTION: The sewer rats have been unusually quiet. Actuallyno one has seen or heard from them in three weeks. Though their smell isnot missed, this does not bode well. The Seneschal Dalton has also beenstrangely absent. Prince Democritus has summoned you to his office, andyou are certain it's not for tea.

SCENARIO TITLE: Step Two - AddIngredients and Place Over Heat.
SYSTEM: Technocracy (Mage: The Ascension)
GM: Matthew M. Holmquist (Tooth & Claw Demo Team Member)
SESSION: 5
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: A group of technocracy operatives from variousTechnocratic Conventions comprising a single Amalgam.
DESCRIPTION: A report has come in from an outpost in the Horizon. TheVoid Engineers report a dimensional rift has occurred in Charlotte, NC USA.You have been dispatched immediately. Information will be waiting for you inthe usual drop point. Watch yourself, this is a previously unknown event andshould be treated with caution. Follow the Program. Failure is not anoption. EOF

SCENARIO TITLE: Step Three - FoldGently Until Fluffy, Then Serve.
SYSTEM: Mage: The Ascension
GM: Matthew M. Holmquist (Tooth & Claw Demo Team Member)
SESSION: 7
MAX # PLAYERS: 6
CHARACTER TYPE/LEVEL: A group of orphan will-workers under the careof a kind and discrete Verbena.
DESCRIPTION: After returning from a day of unsuccessful job hunting,and little to no luck on scrounging up money from some fencers, you returnback to your lair with the gang. This day just doesn't seem to be gettingany better, and it's been like this as long as you can remember. You findyour hovel of a shack ablaze and the kind old matron who took care of youlying bloody and near death in front of the house. As you run toward her,one thought crosses your mind... 'Vengeance will be yours!'. 

Miniatures

Battletech

SCENARIO TITLE: Battletech Jump-inGame
SYSTEM: BATTLETECH
GM: JERRY B. HENSLEY
SESSION:  Session's 1,2,5,6
MIN # PLAYERS: 3
CHARACTER TYPE/LEVEL: Level 1 & 2 Battlemechs, Level 3 only ifpublished in an official FASA publication; each player will be allowed amaximum of 2350 battle value points to purchase mechs.
RESTRICTIONS: No infantry, No Mechs operating in LAMB mode, noAero, No Proto Mechs

SCENARIO TITLE: Battletech SHOOT-OUT# 1
SYSTEM: BATTLETECH
GM: JERRY B. HENSLEY
SESSION:  3
MIN # PLAYERS: 3 prize awarded to winner
CHARACTER TYPE/LEVEL: Level 1 & 2 Battlemechs, Level 3 only ifpublished in an official FASA publication; each player will be allowed amaximum of 2350 battlevalue points to purchase mechs.
RESTRICTIONS: No infantry, No Mechs operating in LAMB mode, noAero, No Proto Mechs

SCENARIO TITLE: Battletech SHOOT-OUT# 2
SYSTEM: BATTLETECH
GM: JERRY B. HENSLEY
SESSION:  4
MIN # PLAYERS: 3 prize awarded to winner
CHARACTER TYPE/LEVEL: Level 1 & 2 Battlemechs, Level 3 only ifpublished in an official FASA publication; each player will be allowed amaximum of 2350 battlevalue points to purchase mechs.
RESTRICTIONS: No infantry, No Mechs operating in LAMB mode, noAero, No Proto Mechs

Babylon 5 Wars

SCENARIO TITLE: "Brother againstBrother"
SYSTEM: B5 Wars Demo
GM: AOG Field Agent- Sean Martinez
SESSIONS: 02, 04, 05
MAX # PLAYERS: 6
DESCRIPTION: Learn to play B5 Wars (Agents of Gaming), anincredible space combat miniatures game set in the Babylon 5 Universe. Thescenario sets the powerful Earth Alliance dreadnoughts against each otheras the civil war drags on. Rules will be taught, everything needed will beprovided by the
Game Master. 

DemonBlade

Phillip Hartzog (BoneCrusher) & the StormReavers:ShockForce Miniatures & DemonBlade Demoes - DemonBlade Games' GWAR and ShockForce 2ndEdition rules. Explanation of the rules will be provided prior to events. Prizes areprovided by DemonBlade Games <www.demonblade.com>. The other Stormreavers are David Moffit (LEXAN),  Paul Meaney (Hentai) and TravisRamsaur (Ripper Skarclaw)
(Prizes available - See below)

DemonBlade Games Events at MACE 2000

Session 2 Friday 7pm-11pm
Shock Force
Battle for the  Brew
A multi-faction battle for the last keg of Guinness in the US.
To the victor goes a free Shock Force rule book.

Session 3 Saturday 9pm-1pm
GWAR
Food Chain
GWAR is scrambling to eat the most junk food, while the World Maggot is scrambling to eatthem.
GWAR poster given to all who participate.

Session 4 Saturday 2pm-6pm
GWAR
Rumble for the Temple
Pick your favorite GWAR member and with a pack of slaves your off to seize the temple foryour own.
Winner gets a free GWAR rule book.

Session 5 Saturday 7pm-11pm
Shock Force
Urban Menace
Megacom forces attempt to purge a combined force of Mutants and Goth Rats from an urbanruin.
Shock Force poster for all who play.

Session 6 Sunday 9am-1pm
GWAR
Frozen Treats
The National Guard have come to capture Gor Gor, and Gor Gor is hungry!
Stickers for all players.

Session 7 Sunday 2pm-6pm
Shock Force
Lunch Break
Megacom and Scarlet Brethren attempt to repel enemy factions in defense of their chemicalplant.
All players get stickers.

Star Fleet Battle

Scenario Title: Star Fleet Battles Miniature Combat
System: Star FleetBattles Miniature Combat
GM: Ray Potter
Sessions: All Day
# of Players: minof 2, max of 12
Description:Open gaming between sessions Maingame will be -  Information gathering within a combat zone. Open tofirst time players and experienced veterans. Game is played for the funof it, no nit-picking.  A race to collect intelligence informationwith ships labs from an automated science station in a combat zone.First ship of a team to download specificnumber of intelligence  points and leave the board un-crippled,wins the scenario.

Board Games

Axis And Allies

Scenario Title: Axis And Allies Board game
System : Avalon Hill
GM: Greg Resnik
Sessions : 2, 4, 6
# of Players : 2 to 5
Description : ReliveWWII.  Help march the Allies to victory or use the Axis Powers to crushthem under your iron heel.

Car Wars

SCENARIO TITLE: Amateur Night At TheLowe's Arena
SYSTEM: Car Wars Tournament
GM: Jonathan Wilson -SJGames MIB official Demo
SESSION: 7
MAX # PLAYERS: 8 to 16
DESCRIPTION: This is a AADA sanctioned Division 15 Tournament under the AADA TournamentRules.  Pre-generated Cars will be provided, and any Division 15drivers with 50 points or less are welcome to bring there own cars. Depending on the number of players, miniatures may be used instead of thestandard cardboard cut-outs. AADA points will be awarded for game play andsurvival.

Crimson Skies

SCENARIO TITLE:  Ebony and Ivory
SYSTEM:  Crimson Skies (FASA)
GM:  Scott "WarMaster Scooter" Smith
MAX # PLAYERS: 5
CHARACTER TYPE/LEVEL: n/a (beginners welcome)
DESCRIPTION: What if...

Reconstruction did not go well after theCivil War.  Resentment and lingering hostility slowed America'sindustrial and economic development past the turn of the century. Then, when the Great Depression hits, the strain is too much, and thecountry once again fractures; this time into over a dozen regional-nations.

With industry lagging behind the rest of theworld, and hostilities among the ex-American states threatening to boil overinto open conflict at any time, the governments of the regions are forced tooutfit their militias with whatever they can get their hands on.  Thisis especially true for their air forces who must rely on an assortment ofconverted private planes, obsolete models, and a few radical newexperimental designs.

Crimson Skies is a tactical air combatsimulation.  The rules are simple, and the game flows at a fast pace. And some of the planes are among the most imaginative designs you have everseen!

We will be playing with up to five players,so grab a friend and get here early!

DragonLance Boardgame

TITLE: DragonLance Boardgame 
SYSTEM: TSR DragonLance Boardgame 
GM: David Brickey 
SESSIONS: 2, 3, 5 
# PLAYERS: 2 to 6 
DESCRIPTION: Take to the Skies on a Dragon's back, and duel yourenemies in 3-D Arial combat as you strive to enter the Forbidden Tower Andclaim the DragonLance for your side or yourself!

Modern Art

SCENARIO TITLE: Modern Art
SYSTEM: Board / card game by Reiner Knizia
GM: Jeff Miller
SESSION: 7
MAX # PLAYERS: 4
CHARACTER TYPE/LEVEL: Nothing needed but players
DESCRIPTION: Modern Art is an auction game in which players take theroles of art dealers at an auction house. Players both bid on and sell worksof art -- the most popular are sold back to the back for high prices at theend of the round. Those that didn't catch the public's attention ... areworthless. It won the German "Game of the Year" award in 1993 andwas designed by the legendary Reiner Knizia. If you like eBay, you'll loveModern Art!

Nuclear War

SCENARIO TITLE:  Global Domination and/orAnnihilation For Fun And Profit!
SYSTEM:  Nuclear War (Flying Buffalo)
GM:  Scott "WarMaster Scooter" Smith
MAX # PLAYERS:  10
CHARACTER TYPE/LEVEL: n/a (beginners welcome)
DESCRIPTION: Nuclear War is the hilarious card game of global nuclearannihilation!  Each player is a country with a special power that cangive it an edge in a nuclear showdown.  Players can attempt to dominatethe world thru intimidation, subterfuge, propaganda, or good old fashionedsuperior firepower.  The winner is the last one standing.  Ofcourse, it's also possible that no one will be left standing... 

We will be playing with all expansion sets and booster cards and can handleup to 20 players.  So bring your friends, your family, and yourneighbors... and blast them to radioactive dust!

Silent Death

SCENARIO TITLE:  Counterstrike
SYSTEM:  Silent Death: The Next Millennium (Iron CrownEnterprises)
GM:  Scott "WarMaster Scooter" Smith
MAX # PLAYERS:  6
CHARACTER TYPE/LEVEL: n/a (beginners welcome)
DESCRIPTION:  Silent Death is a game of tactical starfightercombat.  Fast paced and simple to learn, the game is one of the mostplayable space combat games ever produced!

In this scenario: The ASP Technocracy has invaded the space of the Q'RajVoid Protectorate and captured a important mining outpost, as well as anumber of Q'Raj warships. 

The QVP cannot let this violation gounanswered.  A strike force is quickly assembled and a counterattack islaunched.  The resources of the facility cannot be allowed to fuelfurther ASP expansionism; but more importantly, classified weaponstechnology cannot be allowed to fall into ASP hands. 

The courageous crews of the strikeforce mustnot only face the power of the ASP, but must face their own technologyturned against them...

CCGs

Doomtown, Ultimate Combat & 7th Sea

Ray Rappaport  - AEG Bounty Hunter Demo - Doomtown& 7th Sea (Prizes available)

7th Sea CCG 

Scenariotitle:  7th Sea CCG Sealed DeckTournament
System:  7th Sea CCG - AEG Bounty Hunter &Game Haven Demo Representative 
GM:  Jason Bailey
Max # players:  24
Session: 2pm - 6pm
Description:  7th Sea CCG is a card game of pirates, about pirates,based on pirates, and of course the people who hunt them down.  Theworld is Theah, much like earth in the 1600s, but where magic and mayhemexist.  Six brave, and dangerous captains and their crew set out insearch for adventure on the high seas. 

Players need no previous experience with thegame for there will be demo's all throughout the weekend at variouslocations.  The sealed deck format should give everyone, from thebeginner to the expert, the chance to be more on an equal playing field. So come out and try to blow each other out of the water.

GMs displayed in BLUE aretentative at this point.